![]() ![]() that was a good laugh, thank youĪmok: oh, RW, don't you ever change. Neither amount would make me confident as neither amount is reasonable for what is being promised. That they are asking for just an additional $5,000 to do a Switch port says a lot as well. The developers have supposedly quit their day jobs to focus on the game for the next year and all they are asking is $25,000? If that isn't a red flag, I don't know what is. Especially given the tendency lately for games to take Epic money for exclusivity which would leave GoG without a Day 1 release. This is another example of a reasonable GoG rejection. Maybe, in a year, when the game has more depth and is maybe not as "small in scale", it might have a chance to be accepted on launch. I'm sure GoG reviewed the Demo as it stands and found it insufficient. The fact that the funding amount and response thus far is so small, does not speak well to the game's public interest. Neither of these things says this is a good investment for GoG to "pre-approve". RWarehall: And what's your point? What are you arguing about now? My point is that you have a very lightly funded Kickstarter for a game that is supposedly a year away from completion. Me too - because discussing with you is a bit too exhausting for my taste. But it does not matter anyways since - as you can see - the dev did NOT post here. GOG is a store - a business - it's not about friendship. The devs either have a good game or not - it does not matter what "status" they have on GOG. Calling this a complaint is laughable at best. I just took the rejection from GOG and analyzed it. That wouldn't raise their status with GOG. It could be interpreted as though the devs were campaigning in the GOG forums after rejection. ![]() The point is that you want the game here, and then to bring in the devs, even if it is only to answer questions, would not be good form. In my book, the above amounts to complaining. Using his unique powers, Soli can conjure portals to alternate dimensions, where the laws of physics are unlike our own and where time, space and gravity work in unexpected ways.StarChan: As far as I know they judged the game on the demo alone so only a very small part of the game which makes the "too small in scale in terms of production value" argument imo a bit wonky - and I won't even start to talk about the "too niche" argument (GOG you really should stop telling devs this - it's getting ridiculous ) Unbound: Worlds Apart is a creative multi-dimensional puzzle-platformer. Soli has the power to conjure magical portals that connect various worlds and interact with the unique physical properties of each contrasting dimension. ![]() This atmospheric platformer will challenge you with puzzles every step of the way. Unbound is a single player journey that will take you from the most amazing and serene landscapes to the horrific world of evil and despair. Beware monsters and traps and outsmart them all using the wisdom of your ancestors and the power of your portals! Solve puzzles by summoning magical portals. Unbound: Worlds Apart is an atmospheric hand-crafted platformer, sprinkled with mind-bending multi-dimensional puzzles!Įxplore beautiful, hand-crafted worlds. The game is slated to release in May 2020. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.įor this week’s Switch Kickstarter Project of the Week, we will be looking at Alien Pixel’s Unbound: Worlds Apart. ![]()
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